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I wrote:
> > There is no other code that uses NO_GLOBAL_LIGHTS_SET_FLAG, so I suspect
> > this is a bug.
Thorsten Froehlich wrote:
> In what way would this be a bug? A flag is set that isn't used later on.
Actually, if I understand the code right, NO_GLOBAL_LIGHTS_FLAG is being
changed in Object's children to match Object if the child has
NO_GLOBAL_LIGHTS_SET_FLAG on. But as Slime mentioned in the earlier thread,
NO_GLOBAL_LIGHTS_SET_FLAG has the same value as PH_TARGET_FLAG, which may
lead to problems.
Is the proper fix to remove the line I metioned, or does something else need
to be done?
Anders
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